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$$ \large\textbf{\textit{\textrm{\color{#ffffff}{Grandaddy of All Dungeons Returns}}}} \\ \color{#f33636}\rule{220px}{2px} \\ \large\ {\textit{\textrm{\color{#ffffff}{"Don't Go Down The Well"}}}} $$
Get The Adventure Here
Rappan Athuk, the legendary mega-dungeon by Frog God Games and Necromancer Games is nothing more and nothing less than a good, old–fashioned, First Edition dungeon crawl updated for the Pathfinder Roleplaying Game and the Swords & Wizardry rules. Very difficult, Rappan Athuk will truly strike fear into the hearts of the most stalwart adventurers. It offers legions of inventive traps, tricks, strange features, and monsters -- many of them never before seen. It affords numerous opportunities for roleplaying, but anyone willing to brave these subterranean halls better arrive ready to rumble, or their lives will be short indeed.
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$$ \Large\textbf{\textit{\textrm{\color{#e4a149}{Intro Music}}}} $$
https://www.youtube.com/watch?v=yDjQI6CMzEU&t=162s&ab_channel=Paladin'sArchives
$$ \Large\textbf{\textit{\textrm{\color{#e4a149}{Megadungeon Review}}}} $$
https://www.youtube.com/watch?v=mkXSkymJsiM&ab_channel=QuestingBeast
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$$ \large\textbf{\textit{\textrm{\color{#ffffff}{Table of Contents}}}} $$
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$$ \huge\textbf{\textit{\textrm{\color{#ffffff}{Delving Together}}}} \\ \color{#f33636}\rule{220px}{2px} $$
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Welcome, brave souls! You've answered the call to attempt something that has never been done before in the history of tabletop gaming. We're embarking on a 30-day continuous journey through the infamous Rappan Athuk—the "Dungeon of Graves" that has claimed more adventurers than any other location in fantasy gaming.
This isn't just about setting a world record (though we absolutely will). This is about proving that our community can face the impossible together, support each other through exhaustion and triumph, and emerge as legends ourselves. Every character death, every narrow escape, every moment of terror and joy will be shared with adventurers who understand exactly what you're going through.
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$$ \Large\textbf{\textit{\textrm{\color{#e4a149}{Why Rappan Athuk?}}}} $$
Some of you are probably wondering, "Why did we choose the most deadly dungeon ever created for our marathon?" Because legends aren't made in safe places. Rappan Athuk has been devouring adventurers for decades. Its 30+ levels are filled with:
We chose Rappan Athuk because surviving it together will forge bonds that last a lifetime. When someone asks, "What's the hardest thing you've ever done in gaming?" you'll have stories that will leave them speechless.
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$$ \Large\textbf{\textit{\textrm{\color{#e4a149}{Your Role in This Epic}}}} $$
You're not just a player—you're a pioneer. Every session you attend, every character you create, every moment you support a fellow adventurer helps build something unprecedented. When people talk about the greatest achievements in tabletop gaming, your name will be part of that story.
Whether you're exploring the Mausoleum's haunted halls, delving into the Temple of Final Sacrament, or daring the depths where Orcus himself once walked, you're writing legend with every dice roll.
$$ \Large\textbf{\textit{\textrm{\color{#e4a149}{The Legend of Rappan Athuk}}}} $$
The Legend of Rappan Athuk is well known, told numerous times by bards, adventurers, sages, and loremasters. It is summarized below. The characters may know some or all of this legend. Many hundreds of years ago, the forces of good allied to destroy the main Temple of Orcus in the ancient city of Tsar. With their temple in ruins, the surviving high priests of this accursed demon-god fled the city with an army of enemies on their trail — an army of heroic fighters, clerics and paladins — led by Zelkor, a powerful wizard. The exact fate of these evil priests is unknown, for not only did the remnants of the followers of Orcus disappear from all human reckoning, but so did the army of light that followed after them disappear as well. Some said that in the eternal scales the loss of so many good men was a fair price to pay to rid the world of so much evil. The evil cult, however, had not been destroyed. The surviving priests and their followers instead settled on a hill near the Forest of Hope, a sylvan woodland near the Coast Road. There they found a vast underground complex of caverns and mazes, carved out of a volcanic intrusion beneath the hill. The priests of Orcus had found the perfect lair to continue their vile rituals. For many years, they carried on in secret, hidden from the light and from the knowledge of men. Many years later, their underground delving completed, the evil priests erected a hideous mausoleum and graveyard atop the hill. It is believed that these graves are the final resting place of the pursuing army of heroes that had been destroyed to a man. Soon after the mausoleum was erected the peaceful creatures of the wood began to disappear. Though many rangers and druids investigated these happenings, the cause of the creatures' disappearance was not immediately determined. Some years later a powerful group of adventurers, led by Bofred, a high priest of Thyr, investigated the evil happenings and found the sunken graveyard leading to a labyrinthine complex. Bofred and his companions found great hordes of evil creatures in the complex. Though some of his companions returned from their expedition, telling tales of fantastic treasure and ferocious monsters, Bofred was never seen again — lost in the catacombs beneath the cursed mausoleum. For the last century and more, ranks of adventurers have ventured to the newfound dungeon. Many fell prey to bandits and monsters in the surrounding wilderness. Rumors suggest that of those who survived to reach the mausoleum and sunken graveyard, most were slain by guardians of green stone or perished near the entrance. Those rare few who return from deeper treks speak of horrible undead and creatures that cannot be slain. All who have explored Rappan Athuk offer this one universal piece of advice: "Don't go down the Well."
$$ \large\textbf{\textit{\textrm{\color{#e4a149}{Good versus Evil}}}} $$
Rappan Athuk was created at a time in gaming when evil (Chaos) and good (Law) were two sides of great battle. Different powers and classes were available to each, as the two were different not just in terms of their goals for the world, but their underlying gaming mechanics. The fifth edition has changed this. The creation of spells like detect evil and good or the idea that all clerics use a holy symbol to channel divinity is new.
We have taken the new and old together for this version. Thus, you will see unholy water and unholy symbols in the hands of the clergy of Orcus. What happens when a good character comes into contact with them? What happens if a good character tries to use them? What happens if unholy water gets splashed on an undead creature? These questions are for you to answer. Make it fun and make it memorable. On the other hand, the clergy has the same spells. They may cast protection from evil and good or shield of faith. Many of the temple areas are protected by the hallow spell effects. If you want to bring back a little more of the epic battle between chaos and Law, and a little more of some of the older editions, feel free to color these effects darkly, and even, if you’re up for it, to differentiate the effects a bit. Maybe Orcus really does provide his clerics with a different set of mechanics than Tyr
$$ \large\textbf{\textit{\textrm{\color{#e4a149}{Speaking of Evil}}}} $$
The inhabitants of Rappan Athuk represent the worst of humanity in a world where Evil literally exists. Torture, slavery, and all kinds of debasement are an everyday part of life in and around the dungeon. The book itself leaves most of this to your imagination, and the imaginations of your players. Certain areas and actions, where important mechanically, are described. If you concerned for yourself, there are some sections you may want to skip over. Perhaps more importantly, however, is please be aware of your players’ enjoyment. If they are uncomfortable with any part of this, feel free to leave it aside, or occlude it. The adventure will survive, and hopefully the level of fun will increase.
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